Today 27 November 2018 is now available for purchase at INCENTIVE BATTLETECH Flashpoint DLC ! “These more complex and long-term goals are a terrific tool of interactive storytelling, which we think will appeal to fans of BATTLETECH said Jordan Weisman, CEO and Creator of BattleTech. We combine the basic mechanics of gameplay in new ways to create better Content, said Mitch Gitelman, games BATTLETECH Director and co-founder of Harebrained Schemes”. The history of Flashpoint give us flexibility in developing the huge variety of experiences, all with different sequences, events, problems, solutions, awards, etc. New short stories will consist of procedural missions associated with the new conversations of the crew, special events, critical choice and valuable prizes. In the course of such operations will not only have to engage in two consecutive tasks with the same mechs, but faced with a nonlinear random events. The main innovation of Flashpoints: a small scenario consisting of a few standard missions. Mission: Target Acquisition, with the capture of several points on the map. 3 new Biomes: different variations on the theme of tropical beaches with palm trees.ģ new Furs: medium Hatchetman Mech with a hatchet and sharpened on melee more high-speed and versatile medium mech Crab and assault Mech Cyclops with a variety of weapons for all distances of combat.
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